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Hi all,
I have a short new video about the game engine that I write at home during my free time.
I want to make a game with it one day.
I hope you like it, Cheers ^_^
https://www.youtube.com/watch?v=tYXqJyf3bQ4
Basically this is a repost of my blog https://ongamex.github.io/c++/2017-09-28-cpp.reflections/
In short this is a simple C++ reflection system, that enables you to store and later access, a description of the data types that you're using. The features that I really wanted out of it were fa…
This is basically a duplicate of what I've wrote on my recently created blog (https://ongamex.github.io/maya/mel/2017-09-08-Maya2DAnim/).
In order to do 2D animation in Maya, you have to import the images, assign them to material, then assign those materials to planes, and those planes must be …
Finally I've got a big chunk of time to program my personal projects. - The engine(named SGE) has two underlying implementations: Direct3D11 and OpenGL (currently 'a state of art' but in my mind targeting GLES3).
The last several months I was spending my mental state at work( we finally released Phoenix FD 3.0
- In addition I have wrote a minimal shading language that I call "XShader" that can be tra…
Basically I want a clean way to be able to use one shader program with multiple rendering APIs. As described in the linked topic above, my current solution to this problem is to match and modify sp…