Adding Native Support for Steamworks, Steam Controller

Published January 21, 2014
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[color=#000000][font=arial]A new update for Leadwerks has been posted which adds new features that allow users to use Steam features.[/font][/color]

[color=#000000][font=arial]S[/font][/color]teamworks Integration


[color=#000000][font=arial]Leadwerks now has native support for the Steamworks SDK. You can make your game ready to publish on Steam by calling Steamworks:Initialize(). This also enables the in-game overlay so you can take screenshots, chat with friends, and access the entire Steam community in-game.[/font][/color]

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Screenshot Publishing


[color=#000000][font=arial]The new screenshot publishing window allows you to upload rendered images directly to your online screenshots library, where it will show up on your Steam profile and the Leadwerks community hub. [/font][/color]

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Steam Controller


[color=#000000][font=arial]We've added native support for the new SteamOS Controller. You can get input from the controller and even send haptic feedback back to the device. [/font][/color]


[color=#000000][font=arial]You can learn more about these new features in the documentation [/font][/color]here[color=#000000][font=arial].[/font][/color]
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