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Yeah, you will better off with OpenGL than DirectX. Especially for a beginner. You will be able to access more type and generation of platforms. The api is also far more simpler.
tessab75 said:
its for art school lol
Unfortunately, we have a no-homework-helping policy here. Talk to your professors and classmates.
tessab75 said:
but would it be possible ?
Anything is possible given enough time and money. Since you're a first-year student (and not a CS student) and you have …
if you're serious about this then u need a serious course, grab one from udemy.com is my advice, and u'll be able to ask authors any eventual questions u may have.
Until then ?
View the original blog post here: How to Make Pong with Gamemaker Studio 2 (2020)
You just picked up GameMaker Studio 2 and you want to make your first game.
Well, Pong is the perfect project to start with.
Here’s what you’ll learn in this tutorial:
- GMS2 basics: sprites, objects, rooms, events, layer…
Hey everyone! Just wanted to share some information about a free online game jam / games course taking place over two weeks in August that might be of interest to beginner developers and anyone wanting to explore an awesome new game engine. ?
Side Quest with Core - Free two week online games develop…
While I like your approach in the video, I found many of your examples to be very surface level. And in some of examples the signal is clipping quite badly and you don't do anything to discuss this. I realize your video is aimed at beginners which is why I think it's even more critical to explain t…
Here's a series of Point&Click Adventure tutorials for Godot.
OP has posted anew, so this thread is locked. Further responses should be posted in OP's newer thread.
danioffo said:
@undefined I made some 2d platformers and a 3d shooter in unity but i can't really script all by myself.
Ah - ok. Well, you can pick up some C# programming tutorials all over the web. Godot has a very good “Getting Started” -guide helping you to make your first game, it also covers scr…
Hi everyone! Over the past month, I've been hard at work on realizing my latest project, Moonlight Game Devs. I have developed all kind of content around game development, primarily interviews (written and podcasts), guides and case studies (often written from the developers themselves). I'm hoping…
I've been working on building out my program for Academy of Games which will be a Video Game Developer Membership Program focusing on Real Games, Real Results.
To that end I am offering a LIMITED amount of FREE BETA user accounts as I build up the program from scratch. If you're serious about …
Kerria Japonica Procedural Bush Plant Generation in Houdini 18.
The plant is automatically generated using the Houdini Digital Asset
babaliaris said:
There must be a book or something that explains everything you need to know about OpenGL.
There is, at least theoretically. The one and only book telling the truth is the OpenGL standard specification by the Kronos group. That's what everybody is implementing in their hardware and dr…